

It is not an 'In character' state of the Character being Active or Passive. The easiest way I think about passive checks is like this: Passive Perception is an Out of Character Tool.

This won't stop a high level rogue at all, but it does mean sneaking the party past some guard dogs suddenly because a challenge moreso than "I roll stealth." I generally rule that unless the character is taking specific actions to avoid being scented (staying downwind, using some form of scent masking, etc.) that they have disadvantage on Stealth checks with regards to scent. Scent is one of those things that is hard to hide. Passive checks are just averaged checks over time.ĭogs make excellent guards because they have scent. There's no such thing, really, as an active check, because checks are just checks - there's no opposite or conflicting states between a check and a passive check. A dog on watch uses the Passive check not as a default, but because it's the averaged out value of lots of repeated checks. The thing to realize is that there's nothing passive about Passive checks - the character still has to be doing the action, just over a length of time or repeatedly. Passive checks are good for these things. If you did active checks for these, there'd be a lot of them, or you'd clearly be rolling for important things, or you're now doing dummy rolls to hide the real ones, etc. Passive checks come in handy for repeated tasks, like being on watch, or looking for traps as you move through the dungeon. Not sure that's the best approach, but you can do it. You could ignore passive checks altogether and ask for rolls whenever they're needed, or roll them in secret. So, the real difference between an active check and a passive one is how you want to approach it as a GM. solves this problem) maybe this is just a case where the DM may have to make the role in secrect (make one or two roles to simulate the animal actively perceiving and dont use passive I would say the dog gets to role twice if woken up etc.ĪNd I would also just give a player the +5. if you want a night time sentinel but dont want to scratch your head wondering how many checks to make (passive perc. it wouldnt be using its passive perception. This being said I would allow the player to teach their dog to actively search/etc. Compare to the hunting dogs sniffing out that duck in the pond or the bloodhound tracking the fugitive.

Dont think there is any rule that say advantage gives you +5 to the relevant role (I am aware, however, that it is apparently demonstrable that rolling 2d20, taking the higher result averages out to a value around 5 higher than merely rolling 1d20 but I dont think it is a rule or a variant rule, maybe a variant rule).Īlso, passive perfeception is you and your (untrained) Bassett hound happily, if not aloofly, walking down the street.
